Player Types
The Strategist
This Player loves outwitting the villain. If a problem can best be solved by punching a bad guy in the snoot, the Strategist will spend his time figuring out how to out-think his foe. This Player has good and bad points. At best he’s thinking, hungrily evaluating each situation, offering interesting solutions to problems which require analytical deduction. Unfortunately the GM has to work hard to keep up (the GM is thinking for vast numbers of NPCs while the Strategist is thinking for only one character or PC team), and the Strategist sometimes slows the progress to a crawl while he figures out how to outwit the villain. So long as every episode has an intellectual problem to resolve, the Strategist will remain satisfied.
The Terrorist
This Player lives for Player-vs.-Player conflict. Possibly of the lethal kind but also including ruining the lives or chances for success of other Players Characters. They work under the assumption that other Players are the most interesting targets because they’re capable of more independent thought or action than GM-controlled targets. This is very unhealthy for a groups’ morale and can lead to severe disputes. Thus a wise GM steps in to forbid outright this kind of behaviour, upto and including banishing the Terrorist from the gaming group. A sub-variety is the Eternal-Argumentor, whom the GM simply needs to prevent from monopolising all the groups’ time (see the section on settling rules arguments).
The Thrillseeker
The Thrillseeker is the Player that must have Something To Do no matter where they are or what they are playing. This Player craves ACTION more than anything else, even in games where GM-moderated combat leaves little time for role-playing.
